gallery

particularly in years with less crushing work, i've made pictures. here are some of them.


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the use of any of these images is restricted by copyright law to limited personal use. this means you can't use them on your web page, trading cards, etc without prior permission.

if you want to use any of these pictures for any purpose, contact me for permission via e-mail without the monkeys, and be sure to put something in the subject indicating it's picture-related. chances are almost certain i'll let you use them.

recent 2d
photo shop of horrors

these pieces are generally newer. drawing realistic people is easier to an extent than modelling them.

matrix-esque
397x650 68k
first realistic 2d drawing. i'd spend an hr or so every few weeks on it until i finally decided i'd better finish it off and upload it. my sister helped with ideas towards the end, including backgrounds and fog.
cyberjedi
360x600 60k
very fast production, here. done in a weekend + a day or two. meilin helped again with a pose for two swords. this may have contributed to small hands. original design didn't have a trenchcoat, but i like the texturing on it now.
red man
550x700 101k
fastest pic i've done, in about two hours. an experiment in texturing. i had hoped for something resembling watercolors, but this is good. creepy, but (and?) good.
recent 3d
depth!

3d studio max, several versions. despite ventures into maya i haven't come up with anything i'd like to put here...

base node
600x450 60k
a visual representation of an intranet in the near future, in which the internet is experienced through virtual reality. this was used in version 7 of this web page.
the console
600x450 60k
probably the most lifelike scene i've made...loosely based on william gibson cyberpunk. maybe it's more "inspired" by william gibson cyberpunk...
the gauntlet
600x450 60k
incorporating the fighter below, and a reasonably cheesy cruiser-type ship. most complex scene i've made on my poor old p5/233; something around 3/4 million polys. imho, cool. mostly...it could use work, but so could most of these pieces.
allied fighter
600x450 60k
something i did over a weekend...originally designed as an automated ultralight fighter, but it kinda ended up complex enough (80k polys) that i decided to make it a full-fledged long range assault fighter. in combat in "the gauntlet" above.
morpheus
350x450 20k
this was my first full shot at modelling a human head. just don't take into consideration that the reference photos were of laurence fishburne, of matrix fame.
tokyo international
600x450 60k
this is something approximating the internet of the near future...it was done partially as an art piece for my summer reading assignment '98. the main problem with this one is that it lacks a good bit of alive-ness. if i had time, i would augment it with a healthy dose of advertisements, etc.